﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.Rendering.RayTracingMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Experimental.Rendering
{
  /// <summary>
  ///   <para>Indicates how a Renderer is updated.</para>
  /// </summary>
  public enum RayTracingMode
  {
    /// <summary>
    ///   <para>Renderers with this mode are not ray traced.</para>
    /// </summary>
    Off,
    /// <summary>
    ///   <para>Renderers with this mode never update.</para>
    /// </summary>
    Static,
    /// <summary>
    ///   <para>Renderers with this mode update their Transform, but not their Mesh.</para>
    /// </summary>
    DynamicTransform,
    /// <summary>
    ///   <para>Renderers with this mode have animated geometry and update their Mesh and Transform.</para>
    /// </summary>
    DynamicGeometry,
  }
}
